Wonderneer

Wonderneer Creating emotional experiences that inspire knowledge.

Through interactive narrative, Wonderneer hopes to prompt dialogue, bring about change and inspire knowledge

12/31/2020

Happy ALMOST new year! Experience the new update of Somewhere in the South here: wonderneer.com/sits. :)

Sound and some features removed for better performance. You’ll experience bugs, its intended to run native on smartphones (download file), not online streaming.

As anticipated, getting store approval is taking longer then expected. You can't miss any requirements, otherwise it gets rejected! Was hoping for the December 24 as a nice surprise for you incredible people but the decision isn't ours. If all else fails, we'll try a different service or create our own ;)

Have a safe and happy new year! Good riddance 2020.
🎆🎇

Pending approval from Google, the re-release of Somewhere should be on Google Play this month.  If problems arise from G...
12/01/2020

Pending approval from Google, the re-release of Somewhere should be on Google Play this month. If problems arise from Google (and eventually Apple with the iOS version) concerning content, Wonderneer.com will host a special streaming version. 🙂

08/29/2020

It's been a mental exhausting time with everything going on in the world. The pandemic, joblessness, racial injustice, it makes a person feel hopeless. Please, hang in there. Cut off the internet for a few weeks, check-in with an old friend, find your happy space, whatever it is, just hang in there. Things will get better. We'll become stronger because of this. If you need someone to talk to, don't hesitate to contact me. 🙂

03/08/2020

Compression woes, compression woes.
The version of Somewhere in the South is done. Before it can be accepted on Google Play, a few things need to be addressed. First, the file size. It's humongous. Gargantuan. Planet sized. Smartphones have tons of space, but you don't want a planet-sized app bloating your phone.To do this, the task of redrawing and compressing hundreds of hand drawn art and animation is a must. It's time consuming, but welcome to software development, where shortcuts end up being the long way 😕.
The other problem that needs to be addressed is based on content, mainly the racial slurs. I'll discuss this in the next update as it's an extremely sensitive issue.

03/08/2020

Sample of a traumatic flashback in Somewhere in the South.

New image of Somewhere in the South and release information!-In private beta testing.🙂-Hoping for an   release this year...
10/15/2019

New image of Somewhere in the South and release information!

-In private beta testing.🙂

-Hoping for an release this year, but likely the first few months of 2020. Pixel 4?

- (iPhone) release definitely 2020.

-Strong consideration for release, difficult because Somewhere is intended for mobile.

-As you've seen from the screenshot, this is intense. 😲Nothing, especially the bigotry and racism, will be glossed over. This is survival .

Thank you for the patience!🙏

Oh, today is the de-facto release of the streaming public version of Somewhere in the South, 5-6 years ago. Wow, time flies!

08/01/2019

🙂

10/15/2018

Thanks to everyone that attend our humble area at ! We received so much valuable input for Our Good Leader. Honored to be showcasing next to the best creatives on the planet!

As for Our Good Leader (OGL), it got high grades for the drab Somewhere-in-the-South style art direction. “It’s cartoonish, in a serious way” (paraphrasing) stated a visitor. Cool, we'll take it!😀 However, got called out on repeating some textures a lot. Need more variety! Also, visitors wanted us to match the menu icons with the “drabbyness” (if not a word, it’s ours now!) as they looked to modern. Admittedly, it does resemble a rejected home-screen gui for a knockoff Android device you’d find at grocery checkout lane.

The game is built for mobile, but it was operating with a mouse, point and click style. Notable problems with collision detection. Contemplating to make it work with a controller, but some design elements will need to change for it to happen.

Repeated the “star” icon from Somewhere in the South to identify an interact area. Visitors had some problems with this, as they believed it was something they needed to collect. Definitely will refine this, but what could replace the star? Hmmm. 🤔.

Anyway, it was fun meeting everyone and receiving good feedback. Our Good Leader is an extremely ambitious game that’s attempting elements that haven’t been done in an open world game. More news soon!

Our Good Leader shown at   GameTesting/PlayTasting.
10/15/2018

Our Good Leader shown at GameTesting/PlayTasting.

10/15/2018

A few years ago today, the streaming version of Somewhere in the South was published. This is sort of the defacto anniversary, as it was finally released to the public after a decade (and still counting) of development. 🙂

I remember being extremely nervous before pressing the "post" button on the website. The response throughout the years was mixed. No one wanted to take a chance on the project, some thought it was too controversial. Didn't know what to expect!

Wish I could update you with some well deserved new information, but there isn’t anything new to say right now. It’s being worked on extremely hard. The silence isn’t because of an NDA or hyping up some revolutionary feature, like PlayStation 8 graphics. We want to make it right this time, especially for a project that’s been restarted so many times.

Not enough thanks can be given to you! You’ve stayed with us all these years! This final version of Somewhere must meet the expectations you demand, it’s being pushed beyond the limit, can’t wait to finally get it out there for you!
🙏🙏🙏🙏

10/08/2018

On October 11 and 13, an extremely rough prototype of Our Good Leader will be shown at IndieCade GameTasting!

The event takes place at the Center for Media and Design at Santa Monica College, 1660 Stewart Street, Santa Monica California. Look for Building D, then go to the second floor. Look for Our Good Leader, scheduled 4pm to 6pm on October 11, then 1pm-6pm on October 13 (Thursday and Saturday)

As stated, this version is far from finished, or even alpha status, but it should give you an idea of what the 2d open world is hoping to achieve.

While you're there, check out all the other amazing games. So many gamedevs in one place!

Hope to see you there! 😀

08/29/2018

Is it possible for an open world game to have 100% explorable interiors?

We see a lot of "closed" in some open world games. Markets, gas stations, a building complex, all seem to be locked or boarded off. Have you often wanted to detour from a mission and wander a random building? How are people living? How are your actions impacting the open world? One of the reasoning for the lack of interior is the amount of work designing detailed interior of hundreds of buildings would be enormous (not to mention hardware concerns). They simply could be repeated, as an apartment building would have identical room layouts, but we all don't "live" the same.

What about a Hub World?

In a Hub World, the player has a central start point, let's say a subway station. At this starting "hub", the player may traverse to different levels or worlds. When the player is finished with that level, they return to the subway station. The player may go back to that world at their will.

The locations in hub worlds are usually smaller, sort of like a yummy slice of an open world. You can sometimes have more variety (snow world, jungle world, desert world, etc) and more details, since everything isn't connected together into one giant, seamless location like an open world. Larger amount of explorable interiors in a hub world game is a possibility.

What are you getting to?

One of the many goals of Our Good Leader(wonderneer.com/our-good-leader/) is to have a large amount of explorable interiors with a hybrid hub world design. Admittedly, some will repeat, for example when entering a hotel or business building, you'll see repeats of floors and rooms design wise, but not as much repeating in the personality (the inhabitants, who WAS there, etc). Will it be a 100%? No. Not naive to think that won't take a Gargantuan effort for a small team, but a "large amount" with interesting things seems to be reachable.

Address

1660 Stewart Street
Santa Monica, CA
90404

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