GP Adventures

  • Home
  • GP Adventures

GP Adventures GP Adventures is the adventure games design imprint of Ernest G. Gygax Jr. (G) and Benoist Poiré (P)

Permalink to watch Ernie Gygax's Memorial Service that just ended at Gary Con: https://www.twitch.tv/videos/2413266355Fo...
23/03/2025

Permalink to watch Ernie Gygax's Memorial Service that just ended at Gary Con:
https://www.twitch.tv/videos/2413266355
For the friends of Ernie.

garyconlive went live on Twitch. Catch up on their Dungeons & Dragons VOD now.

Nice to see this out for the world to listen to! First part of Stephen Clements interviewing Tenser, that is to say, the...
20/06/2024

Nice to see this out for the world to listen to! First part of Stephen Clements interviewing Tenser, that is to say, the Big Guy, Ernest Gary Gygax Jr., right here as you follow the link:

My dear dear friends, join me as I chronicle the life of Ernie Gygax, firstborn son of Dungeons & Dragons creator Gary Gygax. Gary was an interesting guy, as...

Castles & Crusades Reforged (OGL-free) is now Live on Kickstarter! Follow the link:
10/06/2024

Castles & Crusades Reforged (OGL-free) is now Live on Kickstarter!

Follow the link:

Castles and Crusades is a roleplay-focused and character-driven fantasy TTRPG.

A 23 mn interview with E. Gary Gygax, co-author, Dungeons & Dragons, Dangerous Journeys, author, Lejendary Adventures, a...
28/04/2024

A 23 mn interview with E. Gary Gygax, co-author, Dungeons & Dragons, Dangerous Journeys, author, Lejendary Adventures, and so many more. Enjoy.

interviewed by Peter Michael Garcia

Chris Wham (left, facing the DM at the end of the table) and his father Tom (right, with the white beard, shoulder-to-sh...
14/04/2024

Chris Wham (left, facing the DM at the end of the table) and his father Tom (right, with the white beard, shoulder-to-shoulder with Chris), October 29 2013, as they played and tested the first version of the Marmoreal Tomb by Ernest Gary Gygax Jr. and yours truly. I was present as as support character and experienced the module from a first-person point of view on these playtests. I remember Chris being very eager, a good player, very active and involved in the game. We would then interact socially online, and he would unearth for the HSD page a ton of pictures and archives for us to show, including old ads drawn by his dad, picture of the Lake Geneva shop back in the day, really amazing stuff we wouldn't have gotten a hold of otherwise. Chris was a genuinely good, helpful man. It's been a privilege to know him. He will be missed. RIP.

Last chance to buy into some old school legendary adventures.
10/04/2024

Last chance to buy into some old school legendary adventures.

Level up your setting. The World Builder's Toolkits will supplement your creative process and help you build stunning fantasy worlds.

Ernie: "As part of the tour I recreated by memory and with the slides to my best the slideshow that I had done at the Ge...
29/03/2024

Ernie: "As part of the tour I recreated by memory and with the slides to my best the slideshow that I had done at the Geneva Lake Museum. Again I speak my mind here openly which is my style. No lies as per my memory and no filters."

Commentary by Ernie and Jeff Leason , compiled by Ernie

Ernest Gary Gygax Jr. reminiscing about the early days and how Robert E. Howard opened the gates of imagination for him ...
28/03/2024

Ernest Gary Gygax Jr. reminiscing about the early days and how Robert E. Howard opened the gates of imagination for him as a young lad.

At geek nation tours 2019, Ernie Gygax talks of his character, tensor and how he fell in love with reading books. 

The Marmoreal Tomb sold out at Gary Con, but never fear. There are still copies available on the Troll Lord Games online...
24/03/2024

The Marmoreal Tomb sold out at Gary Con, but never fear. There are still copies available on the Troll Lord Games online store, and there's another printing coming.

Get in on this amazing adventure, a campaign starter combining full dungeon, gazetteer, and all the bits and pieces one could possibly want for one shots and/or years of gaming with this four books' set, its first edition compatible, 700+ pages of content, and its two dozen or so color maps included!

Follow the link to TLG's store at https://www.tinyurl.com/mtdungeon

The master at work! See links to parts 2 and 3 in the comments!
24/03/2024

The master at work!

See links to parts 2 and 3 in the comments!

Running his hobby shop dungeon circa 1977

Safe travels, Bombidell.
20/03/2024

Safe travels, Bombidell.

Today James M. Ward departed this world. JIm was the creator of the Metamorphosis Alpha and Gamma World role-playing gam...
19/03/2024

Today James M. Ward departed this world. JIm was the creator of the Metamorphosis Alpha and Gamma World role-playing games, the author of Greyhawk Adventures and co-author of Deities and Demigods for Advanced Dungeons & Dragons with TSR during its heyday. He also was a fellow adventurer and friend.

Our heartfelt condolences go out to his family and many friends. We are all going to miss him dearly.

RIP JIM. Til we meet again.

1:1 TimeI've been asked what Ernest Gary Gygax Jr. would say about pages 37 and 38 of the DMG and the whole kerfuffle ab...
20/02/2024

1:1 Time

I've been asked what Ernest Gary Gygax Jr. would say about pages 37 and 38 of the DMG and the whole kerfuffle about so called “1:1 Time” in OSR circles of late. After reviewing the paragraphs in questions (see screenshots), I think I have a pretty good sense of what would be said, and since I tagged him on my post, he'll be free to pitch in if he feels like I've gotten something wrong or gotten out of line.

The whole idea behind the record of time in the campaign has two main concerns :

(1) Events in the campaign unfold following an in-world timeline, and you can not believe in the actuality of the game world if the events unfold in a way that makes logical, internal sense to the the campaign and the world as it lives and breathes around it. Remember, in the Lake Geneva “0/1e” type game, the campaign is about the world as events unfold and characters go on adventures into it, change things, dungeon environments and factions move accordingly, with often multiple parties adventuring at the same time, some with the same players playing different characters and so on. This is a different beast than the “modern” adventure path style campaign where the focus is one a single cast of character trying to accomplish a goal, and that goal is “the campaign”. Not so in Lake Geneva Gygax campaigning : there, it's the world that is the focus and its continuity through multiple parties and generations of players and characters. Not a single thread or “story” - the actual stories of the game being entirely emergent from the act of play and the adventure where neither the PCs nor the DM will know exactly what is going to happen during the game session. So for the world to make sense, and be believable on the mid and long term you need to keep track of time.

(2) You don't want the players to abuse the meta-game point of view by doing multiple things mucking around with the time line. Like creating magic-items, going to see a sage, and being conveniently back JUST in time to adventure on the week-end to get to the big loot. You want to do things in the world, there's always a price to pay for it, in time, in resources, in obstacles to be faced. Even the more powerful player-characters won't have the gift of ubiquity (though clone shenanigans can always happen, Grognards will know what I'm talking about here), and just because the possibilities to affect the world in different ways open up to them as they gain double-digit level doesn't make them psychics able to show up because of some meta-game knowledge to be part of every expedition that'd be convenient to them.

Since you need to track time in the campaign, you record things as they unfold in the game sessions you run. We are here in a campaign set up where the action revolves around a (mega) dungeon – Castle Greyhawk, Castle El Raja Key, Castle Celadon, the default session goes this way : PCs start at the home base/village, where they gather and decide to explore some part of the dungeon. They go through the wilderness. Explore the dungeon until they hit some treasure. They go back to town to be able to gain sell the treasure and gain XP from the loot. This format allows the compositions of groups to change from one week of real time to the next, you don't HAVE to have the same players show up all the time, etc.

Though 90% of sessions will end neatly that way, because everyone's aware of the format of play and remind each other when it gets late, and because you don't get any XP and have no chance of natural recovery if you're still in the dungeon by the end of the session, sometimes the sessions allow for several tries and several expeditions, or for side treks in the wilderness and whatnot. THIS is where the example on paragraph four of the screenshots kicks in : you keep count of the days past doing other activities, going back to the dungeon, and you record all that for future use with other groups and players active in the same world and the same time frame.

Since the DM isn't psychic in the real world and can't go back in time to change things when later groups are adventuring where some previous PCs have ventured and already done some things, you have to keep track of all this and sometimes come up with explanations as to why things would unfold the way they did despite a later group exploring the same area at a time EARLIER in the campaign. That's how you get the example of the monster not being there, the first party having in the world explored later facing the monster when it came back, and the later group in RL finding the lair devoid of the main enemy and facing alternate obstacles to some loot.

This is why counting days in the game world like days in the real world is useful : because it allows you to abstract down time and know at any point where characters on and off camera are supposed to be doing in the campaign world. You can then articulate the actual sequence of events in the game world based on this, with parties having each a delay on each other because of the different paces of their actions when they are playing the game in live sessions, with one session for group A say just taking one day of game world, while group B in the session two real world days later spends a total of four in-world days making a first attempt at the dungeon, coming back to town, healing two days, and then going back for a fourth day (not counting wilderness travel – that would add up too).

This is the meaning and the usefulness of counting 1 day “off screen” in the game world as one day in the real world.

When you don't have multiple parties and characters doing multiple things in the game world at the same time, when the focus of the game is not the game world but some story arc or path of adventure, these elements can in large part take a back seat, and off screen time can be hand-waved however the DM sees fit. Like everything that has to do with the AD&D game, its advice and “meat” aside of the rules, it is predicated on a specific campaigning style that has many interlocking parts that are all explained throughout the DMG and working together to give you a game that is close to the way it was played and run on the big tables of Lake Geneva at the time of Gary and Rob running Greyhawk, various characters swapping seats in different game world at a heart beat, adventuring from Greyhawk to Newhon to Blackmoor to this and that table and back to their home world after a while. This type of campaigning is just as fun now as it was then, it's very different from the adventure paths of today, and it's worth discovering and playing on its own merits !

The 1:1 time thing isn't meant to an absolute barometer of a DM's worth or the quality of a role-playing game's design. Different games function using different assumptions and likewise, the organizations of individual campaigns vary widely. Leveraging the advice on page 37-38 of the DMG to make them say more than what is meant – to organize and keep track of the actual so it came be made sense of as the campaign grows and develops through multiple characters and parties, is really a disservice to the play style and to AD&D in general. It's like saying that anyone who doesn't use “scenes” and “X cards” in their session is a bad GM, that their games are bad, and that they should feel bad about what they do, the games they like and whatnot. This just isn't what's intended with the DMG advice on Time record. Let's not get over ourselves, here. Let's enjoy the games and their different specifics instead.

Fifty years ago to the day, on January 26, 1974, the woodgrain boxed set of the original version of the Dungeons & Drago...
26/01/2024

Fifty years ago to the day, on January 26, 1974, the woodgrain boxed set of the original version of the Dungeons & Dragons "rules for fantastic medieval wargames campaigns playable with paper and pencils and miniatures figures" was released in Lake Geneva, Wisconsin, United States of America. These rules would spawn an entire genre of new role-playing games products, and inspire millions to participate in shaping the entire world of entertainment we know today, from video games and programming to fantasy movies to fiction writing to multi-million franchises, action figures, the technology allowing the representation of fantasy stories through a variety of mediums, and much more.

It is hard to understate the amazing impact this little game, with these little brown booklets, has had upon the world we know today. I'm sure many of us reading this as gamers would say "This game changed the course of my life." We are millions to know this to be true. Today, it's been 50 years this game has given an escape, a mean of expression and inspiration for the multitude of people who have had the chance to play and have fun with it.

Beyond any specific brand or owner, Dungeons & Dragons in an active participation hobby that makes invest our creativity, emotions and mind into the creation of the whole, i.e. the game played at the table. As such, D&D would not be what it is without us all, without the hours we poured imagining any and all things with it, testing them with our friends, and having good laughs in the process.

So congratulations to all, and happy birthday, Dungeons & Dragons. May you be played and enjoyed for many, many more years to come at game tables all around the world, and inspire many more to moral heroism and greatness. Cheers to you my friend. And thank you Gary Gygax and Dave Arneson. Thank you for your gift to us all. Cheers!

TSR ad for the Dungeons & Dragons games.
23/01/2024

TSR ad for the Dungeons & Dragons games.

Nice video retrospective telling the story of Chainmail for its 50th anniversary.
20/01/2024

Nice video retrospective telling the story of Chainmail for its 50th anniversary.

Chainmail by Jeff Perren and Gary Gygax celebrates its 50th Anniversary this year (2021). The game was developed in the late 1960s and was published in April...

As a DM I like to build a lot of visual props and game aids to help me run the game and have some eye candy for the play...
07/01/2024

As a DM I like to build a lot of visual props and game aids to help me run the game and have some eye candy for the players and myself. Here's for instance a tree of the main hags, witches and relatives involved around the Marmoreal Tomb, which I built from art gathered all around the internet.

Building your personal representations of locations, NPCs, and their relations will each other will help, along with usage, to develop an ownership and a familiarity with the setting you will carry forward with you at all the game tables you gather from then on.

Address


Website

https://gp-adventures.creator-spring.com/, https://trolllord.com/produc

Alerts

Be the first to know and let us send you an email when GP Adventures posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Shortcuts

  • Address
  • Alerts
  • Claim ownership or report listing
  • Want your business to be the top-listed Travel Agency?

Share