Ember Range Adventures

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EmberRange.ca

Immersive D&D meets wilderness adventure 🎲⛰️

Multi-day Adventures combining epic campaigns, guided outdoor experiences, great food & great company.

🔥 Roll the tale.

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 3 ❄️The climb toward the tomb continues. But the mountain has more than one kind ...
10/11/2026

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 3 ❄️

The climb toward the tomb continues. But the mountain has more than one kind of trial waiting.

Each Adventurer is haunted by dreams. The party learns that entering the tomb will require individual tests by the spectres of the gods themselves.

Leo’s strange behaviour raises questions about an Ancient Hag; before the party can uncover his secret, they encounter a group of Messengers guarding the mountain pass. Their leader, Daren, recognizes Edric as a traitor. And among them stands someone Edward thought he’d lost: his father, Dale.

Battle erupts. Dale is struck by a deadly black Messenger arrow, and the party’s healing can only buy him time.

Before dying, Dale reveals the truth: he too was pledged to the gods, forced into this mission after trying to leave the Messengers to spend more time with his son. Others before him had been sent to their deaths attempting to enter the tomb.

His final words to Edward are those of a proud father. Edward buries him beneath the mountain, leaving the Messenger symbol upon his grave.

Then comes the storm. Ice, snow, and a desperate push toward the tomb.

That night, Tiff discovers another presence within Leo. The Ancient Hag emerges — his secret warlock patron. Leo finally defies her, forcing her to retreat beneath the earth with a promise of revenge.

In his dreams, a new patron awaits – the peyadar Astastwari – and a new bargain is struck.

Meanwhile, in reality… 🥾

A long midday D&D session, followed by a trip to Canmore for beautiful walks, art galleries, CommuniTea and pizza at Patrino’s. Even world-altering revelations deserve a good slice of pizza.    

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 2 ⛰️The party dreams of Arkfall as it once was.The Empress’s ark tearing into the...
10/08/2026

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 2 ⛰️

The party dreams of Arkfall as it once was.

The Empress’s ark tearing into the mountain. The crevice it left behind. The death of the gods. Their own arrival at the prison — and the unsettling realization that they have not deteriorated like the prisoners around them.

Morning brings a new ally: Krayanthos “Bulbrunner,” a goliath ranger of the Awasythem, accompanied by his skunk, Cabbage. He agrees to guide them higher into the mountains as a storm closes in.

Above treeline, they find shelter in a cave. Unfortunately, so do a swarm of baby Barkwardens.

The party survives another fight. Dello nearly doesn’t. Again.

Their path eventually ends at solid, impassable stone. Somewhere beyond it lies the tomb of the gods — and whatever answers are waiting inside.

Meanwhile, in reality… 🥾

We spent the day among the autumn colours of Lesueur Ridge before returning to Trappers Hill for a guided nature workshop with Chris Villacorta-Lopez, exploring local plants and how the natural world can be woven into fantasy.

Then Chris joined us at the table as Krayanthos himself. And after surviving two days of Arkfall: the party reached Level 5. Dello reached Level 1 Fighter 🎉

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 1 🔥Fall, AA 197.For nearly a year, six prisoners have waited beneath Arkfall — th...
10/06/2026

FIELD NOTES: ESCAPE FROM ARKFALL — DAY 1 🔥

Fall, AA 197.

For nearly a year, six prisoners have waited beneath Arkfall — the mountain where the Empress’s ark crashed nearly two centuries ago, and where the gods themselves died 17 years before.

They don’t know why they’re being held. They do know something is coming.

When an old gnome named Grudos offers them a way out, Tiff, Freyja, Kaymon, Edric, Edward and Leo make their move. Cells open in the dead of night. Guards fall. Gear is reclaimed. And one Thunderwave later, there’s a hole in the prison wall.

But crossing the barrier doesn’t quite set them free. Each feels an invisible thread pulling them back toward the prison — a hook buried somewhere inside.

Grudos reveals their task: climb Arkfall, reach the sealed tomb of the four gods and destroy what remains of them before they can be brought back. The mountain has other plans.

Before the night is over, the party is hunted through the forest by something part bear, part eagle, part elk and part tree. Grudos disappears. Dello — Tiff’s unlikely prison companion and immediate party favourite — nearly dies. Somehow, they survive.

Meanwhile, in reality… 🥾

We left Calgary for Trappers Hill in the Ghost River Valley, hiked down to a meadow beside the river for our first session, then returned for dinner and our first tabletop session inside an old trapper’s cabin.

09/26/2026

Every great quest begins with inventory management 🎒🎲

Trail gear. Food. Campaign supplies. Dice. Everything needed to turn a few days in the Alberta Rockies into an Ember Range Adventure. And at least one thing Ben remembered five minutes before leaving.

This was the scene just before Escape from Arkfall began on September 24. Two days later, the party is out there. The dice are rolling. Arkfall is underway 🔥

Stay tuned for Field Notes from our Adventurers... should they return to civilization 😱

09/24/2026

One last dispatch before the dice start rolling 🎲🔥

Our Guidemaster Ben was busy prepping everything last night for our final Adventure of the season. Escape from Arkfall begins today!

Gear packed. Supplies ready. Campaign prepped.

Surely nothing has been forgotten. Surely.

09/18/2026

A little dispatch from our Guidemaster 🎲⛰️

Our final Adventure of 2026 is almost here… and Ben’s got a little sneak peek at what comes next.

Roll the Tale. Forge the Trail.

Every Adventure party has a system. Whether that system is functional is another question.Choose your “class”👇🗺️ Navigat...
09/13/2026

Every Adventure party has a system. Whether that system is functional is another question.

Choose your “class”👇

🗺️ Navigator
😈 Chaos Agent
🥾 Pack Mule
📜 Lore Keeper

Tag your party accordingly.
Disputes will be settled by initiative roll.

🔥 Roll the Tale. Forge the Trail.

🎲 Story. 🥾 Trail. 🔥 Party. 😈 Chaos.An Ember Range Adventure contains healthy amounts of all four.Which one are you showi...
09/10/2026

🎲 Story. 🥾 Trail. 🔥 Party. 😈 Chaos.

An Ember Range Adventure contains healthy amounts of all four.

Which one are you showing up for?

Choose wisely. Or roll for it.

Roll the Tale. Forge the Trail.

09/05/2026

🎲 “What did you learn about yourself?”

We asked our Adventurers one question after the trail.

Turns out, sometimes you head into the woods to play a character — and come back knowing yourself a little better.

🔥 Roll the Tale. Forge the Trail.

🎥 cred to Dina

09/03/2026

Sometimes the worst roll makes the best story.

Guidemaster Ben on trouble, Nat 1s, and the joy of having absolutely no idea how the players are going to get themselves out of this one.

Behind the Adventure 🔥

⚔️ Roll the Tale. Forge the Trail.

Address

PO Box 1709
Cochrane, AB
T4C1B6

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