It becomes a bit more involved, of course, when organized groups run common adventure trips. Someone needs to initiate and begin the process of organizing the trip. Since common adventure is essentially a democratic form of trip leadership, the group needs to get together and participants become involved in the trip. Responsibilities need to be divvied up and expenses shared. Unfortunately there's
not much literature on the topic and few clubs or schools use it. That's what this paper is about: to help shed some light on the topic and provide nuts and bolts information how to run common adventurer trips from an organizational standpoint. There is more than just nuts and bolts involved with common adventure. It's also something of a philosophy, an approach to the outdoors that's worth supporting and nurturing. We need, of course, commercialized outdoor experiences. We need guided trips organized and run by competent professionals. But we also need the alternative: purely non-commercial trips. Common adventure is the way that organized groups can do that. It's a way to returning to the roots of outdoor activity and enjoying outdoor activity purely for the fun of it. That's what common adventure trips are all about -- and more.